Gathering data on next player...

DATA FOUND: almost nothing. Your grades are in another building. Your data isn't in any of them.

Katips-Ahoy! Adventures has no accounts, no ads and no analytics. It remembers two things on your device: the last hero you picked, and whether you've typed the EXTRA cheat. Your progress through the stages isn't saved yet, and nothing is ever sent to us.

Effective November 1, 2026 Web · iOS · Android In development Developer: Jan Aguja

The short version

if you only read one thing, read the report card
REPORT CARD · PRIVACY · 1st SEM

Katips-Ahoy! Adventures

A
Accounts0
Ads0
Analytics0
Crash reports0
Data sold0
Things saved, on your device2

Remarks: "Keeps everything to itself. Very good." — the registrar, who is not possessed

It remembers two things

The hero you picked last, so the select screen starts on them, and whether you've unlocked Chevs, Piatot and Junjun with EXTRA. Both stay on your device. No name, no scores, no progress.

It doesn't phone home

No servers of ours, no online play, no leaderboards. The art, music and fonts ship with the game, so it never calls out to font or media services.

The web playtest will have a password

It isn't open yet. When it opens it'll be for testers, behind a password, like Barangay Defense. This policy will say exactly what that check stores before it does.

Nothing is watching

No ad networks, no analytics, no crash-reporting SDKs, no purchases, and no access to your camera, microphone, contacts, photos or location. The only death stare in the game is Piatot's.

Which building is it in?

pick a piece of data and go find it

Everything the game touches ends up in one of four buildings. Pick one to see where it lands and how long it stays.

BUILDING 1
Your device

Browser storage on the web, the app's own storage on iOS and Android. Never uploaded by the game.

BUILDING 2
Web host

Cloudflare, once the web playtest opens. Serves the game files and checks the tester password.

BUILDING 3
Your phone's backup

Only if you use iCloud or Google backup. Held by Apple or Google, never by us.

BUILDING 4
Nowhere

Never collected, or gone the moment you close the game. Not even the Faura Cat gets it.

Pick something above.
  • Last hero picked → Your device. Kept until you clear site data or uninstall.
  • EXTRA unlocked (yes / no) → Your device. So Chevs, Piatot and Junjun stay unlocked.
  • Your run: stage, coins, grades, lives, sound on/off → Your device's memory only, while you play. Not saved; closing the game clears it.
  • Taps, clicks and key presses → Nowhere. Read in the moment to play.
  • The tester password check (web) → Web host, once the playtest opens. This policy will be updated first.
  • Connection info (web) → Web host. Like any website, it sees your IP address and browser to deliver the files.
  • A backup copy of the two saved things (apps) → Your phone's backup, if you use iCloud or Google backup.
  • Name, email, location, contacts, photos, microphone, payment details, usage analytics → Nowhere.

The full policy

same story, every detail

01Who we are

Katips-Ahoy! Adventures ("the game") is a platformer for the web, iOS and Android, developed and published by Jan Aguja, an independent developer in the Philippines ("we", "us"). It's a reimagining of a game Jan made in 2004, it's still in development, and it isn't available to the public yet on any platform. This policy covers every version of the game and explains what it handles, where it goes and how long it stays.

02What we collect

Nothing that identifies you. We don't even know which hero you picked.

The game does not require an account, sign-in, email address, phone number or any other personal detail. We do not collect information that identifies you, and the game has no server of ours to send anything to.

03What stays on your device

Two things. That is the whole save file.

The game saves the following on your device: in your browser's local storage on the web, or in the app's own storage on iOS and Android.

last hero pickedEXTRA unlocked: yes / no

It does not save:

a name or nicknamestage progresscoins, grades or scoressound settingsdevice identifierslocation

While you play, the game keeps your current run (stage, lives, coins, grade sheets found, and whether the sound is muted) in memory only. Closing the game clears it. If a future version saves progress, it will be on your device, and this policy will say so first.

04The web playtest

Not open yet. When it is, it will be for testers, behind a password.

The web version of the game isn't available yet. When the playtest opens, it will ask for a tester password before loading the game, as Barangay Defense does. Before that happens we will update this section to say exactly what the password check stores (for example, a cookie so you aren't asked every visit) and for how long. The iOS and Android apps will not have a password gate.

05Network & hosting

The game makes no network requests of its own beyond loading its own files: pictures, animations, music, sound effects and fonts. The iOS and Android apps carry those inside the app; the web version will load them from our web host. The fonts are bundled with the game, so it doesn't contact font services.

The web version will be hosted on Cloudflare, which serves janapps.com. Like any web host, Cloudflare processes connection information (such as your IP address and browser type) to deliver the files and protect the site from abuse, under its own privacy policy. We don't use that information to identify or track you.

06Third-party services

The game includes no advertising networks, analytics SDKs or crash-reporting SDKs, and no social or sign-in services. We do not sell, rent or share your information with anyone.

When the apps are published, Google Play and the Apple App Store may give us aggregated statistics such as install counts and crash rates, under their own policies. These don't identify you.

07Purchases

The game has no in-app purchases. Pricing for the store versions hasn't been decided. If that ever involves a purchase, the App Store or Google Play will handle the payment, and this policy will be updated first.

08Permissions

The iOS app requests no permissions, and the web version asks for none. The game does not access your camera, microphone, contacts, photos, files or location. The Android version isn't built yet; this section will list anything it declares before it's published.

09Retention & deletion

Want the two saved things gone? Clear them the way you would clear any app.

  • Web: clear this site's data in your browser settings.
  • iOS and Android: uninstall the app, or clear its data in your device's settings.

Clearing them only means the select screen starts on Jan again and the three EXTRA heroes are locked until you type the cheat again. If you use iCloud or Google backup, your device may include the app's saved data in that backup and restore it on a new phone. Those backups are held by Apple or Google under your own account, not by us. There's no copy anywhere else for us to delete.

10Your rights

Depending on where you live, including under the Philippine Data Privacy Act of 2012, the GDPR or similar laws, you may have the right to access, correct or delete personal data held about you. We don't hold any, so the quickest route is on your own device, as described above. For anything else, email us and we'll respond.

11Children's privacy

Katips-Ahoy! Adventures is not directed at children under 13. We do not knowingly collect personal information from children, and the game doesn't collect personal information from anyone.

12Changes to this policy

If this policy changes, the updated version will be posted here with a new effective date. If a change affects what data leaves your device, such as the web playtest gate, saved progress, online features or purchases, the policy will be updated before that change ships.

13Contact

Questions about privacy? Email [email protected]. It goes straight to Jan.