THE ACTUAL 2004 GAME, REMADE FOR THE BROWSER · ONE KEY AT A TIME, LIKE TURBO C · FULL SCREEN

A 2003 comic strip · a 2004 Turbo C game · reimagined

Katips-Ahoy!

ADVENTURES

The faculty are possessed. Your grades are in another building.

A platformer about a college barkada fighting their way through campus to get their grades back. Pick one of 13 heroes, each with one skill. Grab the comic-page power-up and they turn into their alter ego, with a much bigger version of it. Then stomp seven possessed teachers.

In development Platformer 13 heroes · 13 alter egos Web · iOS · Android Landscape

none of these are open yet. stomp something in the mini-game below instead. =)

from the 2003 website, mostly

How it all started

Before the game there was a comic strip, drawn on whatever was on the table, about a college barkada, their blockmates and their teachers. Every hero in the game is one of them.

2003 · KFC-Katipunan

A table napkin

Walking down Katipunan Avenue with a high school classmate, Jan had an idea: draw the funniest moments of college life as a comic strip. Over a meal at KFC, he grabbed a table napkin and drew the very first Katips-Ahoy character, Enzo. Danny and Jeek came next.

A 2003 doodle: a spiky-haired face with glassesA 2003 doodle: a round face with a headband
2003 · across the street, Gate 3

A name

Crossing to campus, everyone had a title suggestion. The one that stuck: Katips-Ahoy.

2003 · Physics class

The main character couldn't draw himself

Jan tried to draw himself and failed. He asked a friend to draw him, and the friend, busy actually listening to the physics teacher (who became Teacher Patdai), never finished. That unfinished drawing became Jan, the main character. In the same class came Ses, Ghost and the curly-haired one who's now Kulot.

A 2003 doodle: the unfinished drawing that became JanA 2003 doodle: Ses, with long hairA 2003 doodle: Ghost, with an open mouth
May 2003 · the website

SITE UNDER CONSTRUCTION

"HAHAHA! Sample palang yun!" A black page with glowing yellow lines, where the characters introduced the links themselves. Target date: May 20, 2003. It had a guestbook.

Screenshot of the 2003 Katips-Ahoy website: yellow scribbled title, doodled faces of Jan, Carlos, Danny, Ed, Ghost and Jeek introducing the links
2004 · Turbo C

Katips-Ahoy! Adventures

"A Super Mario Bros. clone" by Jan, with his blockmate Ceceil. 320×200, 256 colours, one key at a time, and the best writing in the game: "Gathering data on next opponent..." The school's faculty are possessed, you search building after building for your grades, and it was FREE. Downloads: 005

Screenshot of the 2004 download page for Katips-Ahoy! Adventures, with floppy disks down the side
2026 · now

Reimagined, not remade

The same barkada, the same possessed teachers, the same jokes, now hand-inked like a gothic storybook. Every hero kept their 2004 lives, speed and jump. Jan's alter ego is his actual 2003 doodle style, come to life.

Comic Jan, the doodle-style alter ego
choose your katips

13 heroes, 13 alter egos

Every hero has one skill. The power-up turns them into their alter ego: faster, higher jumps, a bigger skill, and one free hit before they turn back, just like the 2004 super persona. Pick someone, then power up.

★ Three heroes are locked, like in 2004. The cheat still works: type EXTRA (or tap a locked card five times).

Jeek

a tiny taste, right here

Stomp!

Not the game, just its favourite verb. Your hero from above runs down Katipunan Avenue. Tap, click or press Space to jump; land on top of anything to stomp it. Touch it from the side and it's "ARAY!"

TAP TO PLAY

space · click · tap to jump

House rules

  • Land on heads. Generously: the game does too.
  • Three hearts. Guards walk, higad crawl, tricycles charge.
  • The comic page turns you into your alter ego. One free hit.
  • Change hero in the section above; the alter ego button works here too.
Stomps 0Best 0Coins 0
WARNING! Boss enemy approaching...

Gathering data on next opponent...

Every boss fight opens with the 2004 briefing, word for word where it still works. Pick a teacher, read up, then poke them. They've all got something to say about it.


          
click to stomp♥♥♥
building after building

Seven stages to your grades

The campus, possessed. Every stage ends with a teacher between you and your grades, plus three hidden grade sheets if you go looking.

questions from the blockmates

FAQ

Is this the 2004 game?

No, it's reimagined from it. Same story, same characters, same stats and the same briefings, but rebuilt from scratch as a modern platformer: proper controls, a skill per hero, alter egos, and bosses with real patterns to learn. The 2004 version was a Turbo C program that read one key at a time, and you can still play it: flip the 2004 switch at the top of this page.

Who are these people?

The cast of a comic strip about a college barkada in 2003: friends, blockmates and a few teachers, lightly disguised. The teachers are possessed in the game, not in real life. Probably.

How hard is it?

A real challenge, but a fair one: forgiving controls, generous stomps, checkpoints, and bosses whose patterns you can read. Then everything explodes into ink.

When can I play?

Not yet. The web playtest (with a tester password, like Barangay Defense), Google Play and the App Store are all coming soon. Want in when it opens? Email [email protected].

Does it collect anything?

No account, no ads, no analytics. It remembers two things on your device: the last hero you picked, and whether you've typed the EXTRA cheat. The privacy policy has the details.

Thank you, hero!
But your grades are in another building.

Coming to the web for testers, then Google Play and the App Store. The buttons light up the day they work.