SpaceWar Blitz v2 has no accounts, no ads, no analytics and no purchases. Matches aren't recorded, and the only things it saves (your ship programs and one display setting) stay on your device. The one time it goes online is to download a title font from Google Fonts.
GG · NOBODY WAS WATCHING
The block programs you write for each ship and your display-mode choice are kept in the app's local storage. Match results aren't saved at all. We have no copy of anything, because there's nowhere for one to go.
When it starts, the app asks Google Fonts for the "Orbitron" title font. Like any web request, that shares your IP address and basic device info with Google. No game data goes with it, and offline the app just uses a built-in font.
No ad networks, no analytics, no crash-reporting SDKs, no online play. The only permissions are internet access (for that font) and vibration (for hit feedback). No camera, microphone, location, contacts or photos.
There's no sign-up, no name, no email and nothing to buy in the current build. If any of that changes, this policy will change with it.
Everything SpaceWar Blitz v2 touches ends up in one of four places. Pick one to see where it lives and how long it stays.
The app's local storage, or just memory during a match. Never uploaded.
One request for the title font when the app starts.
Only if you've turned on Google or iCloud backup. We never see it.
The app never collects it at all.
SpaceWar Blitz v2 ("the app") is a local two-player space combat game for Android and iOS, developed by Jan Aguja, an independent developer in the Philippines ("we", "us"). The app is currently in development and not yet released in any app store. This policy describes the app as it is built today: what information it handles, where that information goes, and how long it stays there.
Nothing that identifies you. There's no sign-up, and nothing in the game asks who you are.
The app does not require an account, sign-in, email address, phone number, player name or any other personal detail, and it has no text fields for entering one. We do not collect information that identifies you personally, and we receive no data from the app at all.
The only information that leaves your device is the technical information that comes with the single font request described in section 4.
Two small things are saved, and both stay put.
The app saves the following in its local storage on your device. It is never sent to us or anyone else:
The app does not save:
The ships, pilots and outcome of a match exist only in memory while you play, and are forgotten when you leave the match. Haptic feedback during a match is produced on your device and isn't recorded.
Device backups. If you have turned on your phone's own backup (Google backup on Android, iCloud or computer backups on iPhone), the operating system may include the app's saved programs and setting in that backup. That backup is managed by Google or Apple under your account and their terms; we have no access to it.
One font, fetched when the app starts. That's the entire online footprint.
SpaceWar Blitz v2 has no online play, no leaderboards, no cloud saves and no server of its own. Its only network activity is loading the Orbitron font, used for screen titles, from Google Fonts (fonts.googleapis.com and fonts.gstatic.com) when the app starts. As with any web request, Google receives:
No game data, programs, settings or identifiers created by the app are included. If your device is offline, the request simply fails and the app uses a built-in system font instead; everything else works the same.
Google Fonts for one font, and nothing else.
When the app is released, it will be distributed through the Apple App Store and Google Play, which handle downloads and updates under their own privacy policies.
The app includes no advertising networks, analytics SDKs, crash-reporting SDKs or social sign-in of any kind. We do not sell, rent or share your information with anyone.
The current build of SpaceWar Blitz v2 has no in-app purchases and no payment features. If purchases are added before or after release, they'll be handled entirely by the App Store or Google Play, and this policy will be updated first.
The app does not request access to your camera, microphone, photos, files, contacts, location, notifications or Bluetooth, and it does not run in the background.
You hold the only copy, so you're in charge of it.
Saved programs and the display setting stay on your device until you remove them. Uninstalling the app, or clearing its data in your device's settings, deletes them. Copies inside a device backup are deleted when you delete that backup. There is no account and no server-side copy, so there's nothing for us to keep or for you to request deletion of.
We don't receive or keep the Google Fonts request; Google's retention of its own request logs is covered by its privacy policy.
Depending on where you live, including under the Philippine Data Privacy Act of 2012, the GDPR or similar laws, you may have the right to access, correct or delete personal data held about you. Because SpaceWar Blitz v2 doesn't send personal data to us or keep any on a server, the simplest way to exercise these rights is on your own device. For anything else, contact us and we'll respond.
SpaceWar Blitz v2 is not directed at children under 13. We do not knowingly collect personal information from children, and as described above, the app doesn't collect personal information from anyone.
The app is still being built, and this policy will be updated as it changes, with the new version posted at this address with a new effective date. If a change affects what data leaves your device, such as adding online features or purchases, we'll update this policy before that version is released and mention it in the release notes. Continued use of the app after a change means you accept the updated policy.
Questions about privacy? Email [email protected]. It goes straight to Jan.