Flick
The ring, the two guides, the release. One touch, two decisions, and everything you need to read is on screen. The one the warm-up above is built on.

One-touch tennis from the HoopFlick series. Alex, a lefty from the neighbourhood court, against Duke, the country-club kid who thinks he owns it. Pick your shot by when you press. Win the point by reading him.
Not out yet, anywhere. Duke's warming up on the court below, though.
a pocket version of Ace Flick's FLICK mode. the game adds the serve, the umpire, the narrator, and two more ways to swing.
It shows exactly where Alex's racket will meet the ball, and it starts closing in. No guessing where the contact is: it's drawn for you.
On its way in the ring crosses two guides. Press before the orange one and you'll be holding long: POWER. Press after the blue one, a quick tap: TOUCH. In between: a safe DRIVE. Hold as long as you like; nothing swings until you let go.
That's the timing. Within a hair of the close is PERFECT. A little early pushes it long, a little late drags it into the net. Way off and she swings at air.
The ring, the two guides, the release. One touch, two decisions, and everything you need to read is on screen. The one the warm-up above is built on.
The original meter. Tap where you want the ball to land, then let go at the meter's middle: the closer, the flatter and faster the shot. Released off-centre, it loops long.
The game picks a smart target and shows its X; you only time the meter. A sloppy release can still land out, so it's easier, not automatic.
Hold and she tosses and rises. The ball peaks at her racket just as a perfect release gets there: a big, flat serve. A bit off is solid. Way off and it floats in soft, if it goes in at all. ACE! or FAULT, the umpire will let you know.
Duke reads you too. Drop shots pull him in, lobs and power push him back, and you can see it in where he waits. Pace rushes him: the faster it comes, the sloppier his timing gets.
Go touch: a drop shot with backspin that dies on the bounce. Then follow it in, because his reply might just be smashable.
Go touch again: when he's at the net it's a lob, right over his head.
Drive it deep and safe, or go for power if your timing is on. Power is flat and fast, but it pays for sloppy timing.

Grew up on the neighbourhood court. Visor on, ponytail flying, and a lefty forehand nobody's ready for.

Country-club rich kid. Navy polo, gold trim, crown logo, one-handed backhand, and an opinion about your court.
Not yet. Ace Flick is an early prototype. The plan follows HoopFlick 2's: a private playtest on the web first, behind a tester password, then Android and iOS. Want in? Email [email protected].
It's the tennis spin-off. Same idea, same side view, same one-touch press and release, with a racket instead of a jumpshot. See HoopFlick 2.
While it's being built and balanced, the web version will be for testers only. If you're a tester, use the password Jan gives you.
The web playtest will be free. Pricing for the store versions hasn't been decided.
Phones, tablets and computers, in landscape. One thumb (or the space bar) is all it takes.
No accounts, no ads, no analytics. The only thing it remembers is which way you like to swing, and that stays on your device. The whole story is in the privacy policy.